ieslesno.blogg.se

Fallout 4 mission mods
Fallout 4 mission mods




fallout 4 mission mods

That’s just an observation, not a knock against the mod. Over the course of the quest line I came to see him as more of a guy interested in securing the Commonwealth, even if he has to play dirty, and less a guy involved in seriously shady stuff. There are certainly still new ways to play a darker character in this mod, but I guess I would say it struck me as less overtly “bad guy” and more “a better set of options for being a variety of characters.”įor instance with no real spoilers, when you first meet Murphy (center of the mod’s quests) he mentions being involved with slave trading, but it doesn’t come up again for the majority of the mod unless choosing an optional path later. One thing that surprised me a bit with Depravity is that the name and mod description made me think this was going to be a hardcore “bad guy” set of play options, whereas most of the principle characters seem like reasonable people (especially Murphy), albeit ruthless. The mod works itself well into existing quests, giving more depth to your motivations for quests you can do in Goodneighbor that ultimately help the town, as well as expanded ways of living in (and dealing with) Diamond City. This actually gives me a reason NOT to skip over Concord like I’ve done so many times (where I’ve thus never encountered Preston and played as much of the game as possible pretending the Minutemen don’t exist). You can meet the mod’s core characters just after leaving Sanctuary, and it provides some plausible framework for not only why you’d fight the gunners early on, but also a totally alternate track for going to Diamond City and finding Kellogg that doesn’t involve the Minutemen or rescuing Nick Valentine for the 50th time.

fallout 4 mission mods

Why are the Gunners basically just re-skinned raiders with better gear, and why is fighting them so unsatisfying? Why do we never know their motivations, or have any real motivations for fighting them ourselves other than to defend ourselves?ĭepravity brings some grit to the game that I found appealing.Why can’t you reason with Kellogg when you confront him, especially when he basically knows the Institute sold him out? Wouldn’t it be cool if he threw in with you and helped you infiltrate the Institute?.Feeling forced into working with the Minutemen early on with a super linear track toward Diamond City - not to mention the wasted potential and annoying nature of Preston Garvey.Three of the big things this mod addresses are things that frustrated a lot of Fallout 4 players:

fallout 4 mission mods

Depravity Review – A Fallout 4 Faction and Early Game Experience






Fallout 4 mission mods